There were times when I was fighting my way up a building and it almost seemed to click, but then you get stuck in a large area getting hit from every direction. But despite the evil mega corp everyone seems to be happily going about their lives and your actions do very little. Enemies always attack you on sight, and if you kill them more arrive straight away. Game world - design of the city isn't bad, if a bit lifeless. I'm 10 hours into the game, I don't need to be told to collect orbs or that you call this frame lightning, because it's the fastest thing you've built for he thousandth time. If you've got Terry Crews, why just use him for the intro? On the other hand the two people in your ear just do not shut up. How do you program an explosive weapon that doesn't do splash damage?Ĭlimbing and platforming - in a game based around it, why do so many buildings have balconies or architecture jutting out to stop your progress? It isn't always clear what you can hold on to, and the slippery controls make it easy to fall off.Īudio - lack of music makes it feel empty, and the characters being near silent robs them of personality. And the tank shells don't do splash damage, making them worthless. 30 FPS on PSP with the exact Car dynamics as we use on next gen platforms. Pointless trying to use vehicles in combat as they just get blown up. It feels like zero skill and pure luck.ĭriving - awful physics make it a chore. If you kill them, they just respawn, so it's far easier just to run straight for your target or focus on the boss, hoping your health lasts out. Then you have those infuriating drones that are hard to target, or the dropships that sit right above your head where you can't see them. At times I had over a dozen enemies firing bullets, rockets and grenades all at once. The worst part is the amount thrown at you is just insane, especially the boss battles. I went in expecting a shallow but fun in short bursts game, instead I just found it aggravating, especially the combat. Since then I’ve twice been on the final stretch and on target only for me to clip another car and the above happen.Īm I doing something wrong? Is there some magical piece of advice I’m missing? I’ve just spent 45 minutes wasting my time on the race that takes you round the whole game map. What we found out was that both PC's had to be on Co-Op 30fps for them both play comfortably. His friend running an 970, on 6 core AMD Processor on hybrid drives was having serious issues with the game lagging. The obstacle explodes and any of a-c can be the result. The Frame rate had been an issue, in Solo it is now set to unlimited which isn't a problem but in Co-Op it was terrible. Your car comes to a complete and total stop and is usually stuck on the obstacle, resulting in needing to reverse. Your car does a triple somersault essentially destroying the raceĬ. You stay on course and the obstacle flies into the air (great)ī. But I think I’ve only got 5 races at gold out of 15 and it’s doing some progression for my silver and bronzes.īut the driving is so broken it’s infuriating.Ĭlip a curb or another vehicle and one of the following happens.Ī. However, all of the fixes included in the above patch notes are available right now.I feel like the driving physics in this game are going to make me break my controller, tv and Xbox. The team estimates this will be another 2-3 weeks away, and the feature will be pushed out to test with Xbox Insiders before it is released to all players. Fixed issue with supply points not changing to blue in co-op.Īs you can see, the Xbox Live party functionality has not been added with this patch.Fixed a rare case where vehicles would be catapulted away during collisions. ![]()
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